Wednesday 11 March 2015

Keep on programming!

Keep on programming!

1.  Carrying on from last lesson, (you can check my Post before this one, if you can't remember last lesson!), you need to keep developing your Pacman game.

2.  By the end of the lesson, you should all have finished your background, your Pacman sprite and have added the little sprites that he'll eat in the game.

3.  Most of you should have also animated your Pacman to move around using the keyboard arrow buttons.

4.  Some of you may also have managed to get Pacman to open and close his mouth as he moves (in other words, continually switch between the 2 costumes he has).

5.  Next task will be to try and get a target sprite (the ones he eats) to disappear when he touches them.  Hint: This will need to be programmed on the target sprite, not Pacman.  Consider the 'Show' and 'Hide' program blocks...........

6.  10 - 15 mins before the end of the lesson, you need to take a screen shot of all programming evidence for each sprite and/or Pacman and paste to a Google doc. 

7.  How to take a screen shot....Desktop PCs - press Prt Scn button on right of F12 on desktop keyboards, Chrome books - press Ctrl and the button with lots of overlapping rectangles at the top of the keyboard, then bottom right 'Copy to Clipboard'.  

8.  Ctrl V to paste to the Google doc.  Give your doc a title - programming #2 - and Share (click Advanced - change Private to Anyone with the Link - copy/paste the highlighted web link to a new Blog post).  

9.  Call your Blog post 'Pacman programming #2' and click Publish.

Reminder - homework to be done by 20th March!!!!!!


Monday 9 March 2015

Making your Pacman game - continued

Making your Pacman game - continued

1.  Log into Scratch and open up your Pacman game that you started working on last week.

2.  Open another internet tab and go to your Blog and make a new post.

3.  Open up a third internet tab and go to Google Drive and open a new Google doc and call it Pacman Game, lessons 1 & 2.

4.  Make a screenshot of your Pacman game, making sure that it shows any program scripts you have written.  If you are on a Chrome book the print screen button is along the top and looks like a series of overlapping rectangles.  Then on your Google doc, press ctrl V together on your keyboard and it should paste the screenshot to the page.  On a desktop PC, look for the button with Prt Scn to take a screenshot.

5.  Explain the work that you did last lesson underneath the print screen.

6.  Continue working your Pacman game using the Activity 1 help sheets.

7.  Your aim for this lesson is to get the Pacman animated and to add in the little sprites that it will eat.  Remember to make sure the sprites it eats are a completely different colour to any other colours used in the game so far.

8.  Try to work out how to make the sprite disappear when the Pacman touches them - Hint: use the 'forever if' script block and look for 'show' and 'hide' blocks - you want your sprites to 'show at the start but then 'hide' when the Pacman touches them.

9.  15 minutes before the end of the lesson - take another screenshot and paste it to the same Google doc with an explanation of what you have done this lesson.  Make sure the script blocks are showing.

Title your Google doc the same as this lesson, Share correctly (Advanced - Anyone with the link) and copy/paste the weblink to today's Blog post.  

Title today's Blog post the same as your Google doc and Publish!

Reminder - homework to do and posted as a Homework Blog post by 20th March!!