Wednesday 11 March 2015

Keep on programming!

Keep on programming!

1.  Carrying on from last lesson, (you can check my Post before this one, if you can't remember last lesson!), you need to keep developing your Pacman game.

2.  By the end of the lesson, you should all have finished your background, your Pacman sprite and have added the little sprites that he'll eat in the game.

3.  Most of you should have also animated your Pacman to move around using the keyboard arrow buttons.

4.  Some of you may also have managed to get Pacman to open and close his mouth as he moves (in other words, continually switch between the 2 costumes he has).

5.  Next task will be to try and get a target sprite (the ones he eats) to disappear when he touches them.  Hint: This will need to be programmed on the target sprite, not Pacman.  Consider the 'Show' and 'Hide' program blocks...........

6.  10 - 15 mins before the end of the lesson, you need to take a screen shot of all programming evidence for each sprite and/or Pacman and paste to a Google doc. 

7.  How to take a screen shot....Desktop PCs - press Prt Scn button on right of F12 on desktop keyboards, Chrome books - press Ctrl and the button with lots of overlapping rectangles at the top of the keyboard, then bottom right 'Copy to Clipboard'.  

8.  Ctrl V to paste to the Google doc.  Give your doc a title - programming #2 - and Share (click Advanced - change Private to Anyone with the Link - copy/paste the highlighted web link to a new Blog post).  

9.  Call your Blog post 'Pacman programming #2' and click Publish.

Reminder - homework to be done by 20th March!!!!!!


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